Back

CDM 5294 THEORY AND DESIGN OF THREE DIMENSIONAL GRAPHICS FOR VIRTUAL ENVIRONMENTS

GENERAL INFORMATION
COURSE DESCRIPTION

LEVEL OF STUDY: UNDERGRADUATE

COURSE UNIT CODE: CDM 5294

SEMESTER: 5th

COURSE TITLE: THEORY AND DESIGN OF THREE DIMENSIONAL GRAPHICS FOR VIRTUAL ENVIRONMENTS 

TEACHING WEEKLY HOURS: 2 H/W LECTURES and 2 H/W LAB EXERCISES 

ECTS: 4

COURSE TYPE: CORE ELECTIVE

TEACHING AND EXAM LANGUAGE: GREEK

COURSE DELIVERY TO ERASMUS STUDENTS: YES (in English)

The course is an introduction to 3D graphics. 3D technologies today are present in various fields of application such as 3D graphics, 3D video, and animation, 3D scanning and printing, virtual reality, etc. The aim of this course is to make an extensive reference to the modern applications of 3D technology in a number of applications such as interactive multimedia, virtual and augmented reality, 3D games and 3D movies, and their principles of operation. In the course, students will be taught the theory of 3D graphics with an emphasis on 3D perspective creation techniques. Then they will be taught topics related to the capture of 3D objects, and more specifically the ways and material to achieve 3D scanning (e.g., with a scanner, with photos, etc.). It is worth mentioning that the Department of Communication and Digital Media has 3D scanning equipment, video camera equipment for 3D video capture as well as projection material (3D TV and projector). 

Also, students, through laboratory exercises, will get familiarized with tools (hardware and software, such as Maya, 3D cinema, and/or Blender) for creating 3D graphics, 3D scanning, and 3D video capture and editing tools. Students will also perform a series of laboratory exercises and projects to create 3D graphics. 

Upon successful completion of the course the student will be able to: 

  • Know, compare and evaluate the different ways of 3D scanning and the 3D scanning technologies available today (scanning small and large objects, scanning spaces and geo-locations). 
  • Create 3D graphics through 3D scanning. 
  • Know the available technologies and software to optimize the scan result (add texture, correct imperfections, etc.) 
  • Know, compare and evaluate the various software for creating 3D graphics (objects, virtual worlds, etc.) 
  • Create 3D graphics using software, commercial (eg Maya, 3D cinema, 3D studio max) or open source (Blender, SketchUp). 
  • Know the application fields of 3D graphics (virtual worlds, augmented reality, interactive applications in communication) 
  • Judge and select the technologies for the development of 3D graphics that can help in communication (eg product marketing, highlighting of museum spaces, 3D display of cultural content, etc.) 
  • Have the cognitive background to monitor and adapt to developments in 3D graphics technology.