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CDM 7265 3D ANIMATION - MOTION CAPTURE DESIGN: THEORY AND IMPLEMENTATION

GENERAL INFORMATION
COURSE DESCRIPTION

LEVEL OF STUDY: UNDERGRADUATE

COURSE UNIT CODE: CDM 7265

SEMESTER: 7th

COURSE TITLE: 3D ANIMATION - MOTION CAPTURE DESIGN: THEORY AND IMPLEMENTATION  

TEACHING WEEKLY HOURS: 2 H/W LECTURES and 2 H/W LAB EXERCISES 

ECTS: 5

COURSE TYPE: CORE ELECTIVE

TEACHING AND EXAM LANGUAGE: GREEK

COURSE DELIVERY TO ERASMUS STUDENTS: YES (in English)

3D motion refers to the 3D movement of characters and objects in 3D spaces. 3D animation is widely used in computer games, virtual and augmented reality and a number of other communication applications such as presentations, 3D videos and movies, Digital Storytelling and more. The aim of the course is to introduce the student to the types and technologies and techniques of creating 3D animation. 

Students will be introduced to 3D animation software through laboratory exercises and implementation of completed tasks. These software are commercial (Maya, Motion Builder) or open source (Blender). Students will also be in contact with Motion Capture equipment available in the Communication and Digital Media department and will be involved in transferring motion data in 3D characters (Avatars) using appropriate software (e.g., Motion Builder). 

Students will use the knowledge gained from the 3D graphic design course to create characters (Avatars) suitable for movement. Finally, students will come in contact with good practices of using 3D animation in areas of communication (advertising-promotion, information, education).

Upon successful completion of the course the student will be able to: 

  • understand and compare the different types of 3D animation, the basic principles of their creation and the advanced techniques used in the production process. 
  • understand the differences and peculiarities in the production of 3D animation from 2 
  • evaluate and propose the appropriate type of animation for the transmission of targeted messages for communication purposes (promotion, information and awareness, education). 
  • evaluate and select the appropriate software and techniques for creating 3D animation. 
  • combine software for the production of 3D graphics that were taught in previous years with programs for the production of 3D motion. 
  • understand the operating principles of Motion Capture equipment, record motion through equipment and transfer motion to specially designed 3D characters (Avatars) or objects 
  • adapt to the developments in the field of creating 3D animation.