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CDM 8245 VIRTUAL AND AUGMENTED REALITY APPLICATIONS THEORY AND DESIGN

GENERAL INFORMATION
COURSE DESCRIPTION

LEVEL OF STUDY: UNDERGRADUATE

COURSE UNIT CODE: CDM 8245

SEMESTER: 8th

COURSE TITLE: VIRTUAL AND AUGMENTED REALITY APPLICATIONS THEORY AND DESIGN  

TEACHING WEEKLY HOURS: 2 H/W LECTURES and 2 H/W LAB EXERCISES 

ECTS: 5

COURSE TYPE: CORE ELECTIVE

TEACHING AND EXAM LANGUAGE: GREEK

COURSE DELIVERY TO ERASMUS STUDENTS: YES (in English)

The aim of the course is to introduce the student to the basic concepts, material and means of modern technologies of virtual, augmented and augmented reality. More specifically, the student will be taught what Virtual and Augmented Reality means, what the basic hardware and software requirements are for their implementation, and what kind of content can be created. Students will also be familiar with the interface elements that allow the handling of such applications, in which areas the OP applications are applied, while examples of implementations and innovative applications of these technologies in communication will be given. The Department of Communication and Digital Media has virtual and augmented reality devices for this purpose. 

Upon successful completion of the course the student will be able to: 

  • understand the concepts of virtual, augmented and mixed reality 
  • know, compare and evaluate the various virtual and augmented reality technologies. 
  • understand how these technologies work today and know the historical evolution of these technologies. 
  • understand the role of other technologies taught in other curricula such as 3D graphics and 3D animation in creating virtual and augmented reality applications. 
  • create scenarios for virtual and augmented reality applications and create applications with special software. 
  • integrate 3D graphics, 3D animation in virtual and augmented reality applications 
  • integrate video and other elements (eg 360c images) into virtual and augmented reality applications 
  • identify, compare and evaluate good practices of virtual and augmented reality in various fields of communication (Advertising, marketing, information, information, education, etc.) 
  • adapt to technological developments in these areas.